F1 2019 agrega Soporte para HDR en DirectX12, NVIDIA DLSS y AMD FidelityFX con su Parche 1.07

Codemasters anunció hoy la disponibilidad del parche 1.07 para F1 2019, el cual soporte para las tecnologías FidelityFX de AMD y DLSS de Nvidia. Entre otras mejoras y correcciones de errores, dicha actualización reduce el uso de GPU en el front end y activa HDR con la API DirectX 12 -previamente sólo funcionaba en DirectX 11. Si aún no han jugado F1 2019, pueden leer nuestro análisis en este enlace.

F1 2019 Patch 1.07:

  • League AI difficulty now goes up to 110
  • F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
  • F1 setups can no longer be applied to F2 cars
  • Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
  • France pitlane has been updated for the 2019 season
  • Cars are now less cautious of unsafe releases in the pitlane
  • Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
  • HDR is now selectable when running in DX12 on PC
  • Report codes are now shown on the pause menu in all game modes
  • Stopped players on Xbox One from being able to invite to Ranked sessions by using Party Chat
  • Reduced GPU usage in the front end
  • F2 wet tyres will now have a longer life
  • Helicopters are no longer flying at increased speeds
  • Various other fixes and stability improvements


via Gaming News – PC Master Race Latinoamérica – De Pey & Dark-Gio

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